Posts Tagged ‘ballistic’

To provide a better context for future project updates, I’m going to post a few overviews of some of the major projects I’m working on. Here’s today’s project:

Ballistic: A Modern Tactical Roleplaying Game

Ballistic is my attempt to create a gaming system that incorporates the flexibility of systems like d20, but is streamlined enough to provide quick setup, and fast gameplay. The impetus for this project was my desire to play an RPG that could accurately reflect the feeling of action films. Attempting to play a game based on something like James Bond or Die Hard would be difficult with d20 because of all the extensive stats and rules players need to remember, and working with that system would slow down the gameplay to the point where it loses the intensity those films have.